AI Insights · Timothy · October 2023
Top 5 Casual Games on iOS in the Middle East - Q3 2023
Discover the performance trends of the top 5 casual games on iOS in the Middle East for Q3 2023, including insights on weekly downloads, revenue, and active users.
In the third quarter of 2023, the top 5 casual games on iOS in the Middle East showed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game fared, based on data from Sensor Tower.
Yalla Ludo - Ludo&Domino from Yalla Technology FZ-LLC saw an overall fluctuation in weekly revenue, reaching a peak of approximately $664.9K in the week of August 28 and ending the quarter at around $627.4K. Weekly downloads experienced a decline from 20.9K at the start of the quarter to 12.8K by the end of September. The game's weekly active users also showed a downward trend, decreasing from about 439.9K to 340K over the quarter.
Royal Match by Dream Games maintained a relatively steady weekly revenue, peaking at roughly $503.4K in the week of August 28. Weekly downloads for the game started at 47.9K and dropped to 27.8K by the end of the quarter. The game’s weekly active users remained stable, with slight fluctuations, ending the quarter with around 355.7K active users.
Texas Hold'em Poker: Pokerist from KamaGames experienced consistent weekly revenue, reaching around $229.3K at the end of July before a slight decline to $174.5K by the end of September. Weekly downloads showed a moderate increase, peaking at 2.4K in mid-September. The game's weekly active users remained relatively stable, ending the quarter at approximately 5.1K.
Ludo STAR by Gameberry Labs had a steady weekly revenue, peaking at about $217.2K in late August and closing the quarter at $210.8K. Weekly downloads for the game decreased from 34.6K at the start of the quarter to 22.5K by the end. The weekly active users showed minor fluctuations, ending the quarter at around 410.8K.
Finally, Candy Crush Saga by King maintained a consistent weekly revenue, peaking at $165.6K in late August and finishing the quarter at $151.2K. Weekly downloads remained stable, ending the quarter at approximately 14.1K. The game's weekly active users showed a steady decline, from 255.1K at the start of the quarter to 212.7K by the end.
For more detailed insights and analysis, visit Sensor Tower.